The Rooms

// Five rooms · One clock each

The Rooms

Each room is a self-contained world with its own story, soundtrack, and set of locks. Every booking is private. Choose your difficulty and bring your sharpest crew.

\"The 01
Heist · Hard

The Vault

A reclusive tycoon hid his fortune behind a wall of locks and his own paranoia. Sixty minutes after the silent alarm trips, the guards arrive. Open the vault, take what you came for, and leave no trace.

Time 60 min
Players 2–6
Difficulty
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\"Ward 02
Horror · Expert

Ward 13

Ridgemoor Asylum was sealed in 1974 with one ward still occupied. You are the first inside in fifty years. The records say nothing — but the room remembers everything. Find out what happened before the doors lock again.

Time 60 min
Players 2–5
Difficulty
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\"The 03
Crime · Medium

The Heist

A forged Vermeer hangs in a private gallery and a getaway car idles at the curb. Slip the lasers, swap the canvas, and walk out clean. Style points for an exit nobody notices.

Time 45 min
Players 3–6
Difficulty
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\"Cosmonaut 04
Sci-fi · Hard

Cosmonaut

Orbital station Mir-7 is losing pressure and your shuttle launches in one hour with or without you. Reroute the power, patch the hull, and make the dock before the countdown hits zero.

Time 60 min
Players 2–6
Difficulty
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\"The 05
Mystery · Expert

The Séance

Medium Estella Voss vanished mid-reading in 1921. Her parlour has been kept exactly as she left it. Light the candles, follow the spirit board, and ask the one question that opens the door.

Time 70 min
Players 2–4
Difficulty
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Can’t pick just one?

Ask about back-to-back bookings